Collin ConnerJournal #10: Brainstorming Game ConceptsThe first concept I’ve been tossing around for a while is a game based entirely on the senses. It would be a puzzle solving game where you…Mar 31, 2021Mar 31, 2021
Collin ConnerJournal #9: Critical PlayStanley Parable is one of the few “Meta” games that still manages to be enjoyable for me. While Meta humor has its place, particularly in…Mar 24, 2021Mar 24, 2021
Collin ConnerJournal #8: DreamsDreams is a game where the role between Player and Designer is so thoroughly blurred it’s hard to make a clear distinction. On the “Pure…Mar 10, 2021Mar 10, 2021
Collin ConnerJournal #7: CritiqueThe Visual Novel “Eliza”, a direct reference to the original AI therapist Eliza, is a wonderful, depressing little game that examines and…Mar 3, 2021Mar 3, 2021
Collin ConnerJournal #6: Moar Gl1tches n StufFor this entry I’d like to focus on a piece I made a couple years ago that involved heavily glitching Photoshop using a 2d design I made…Feb 24, 2021Feb 24, 2021
Collin ConnerJuOrrn&l #5: Gl1tchI really like Menkman’s definition of glitch and some of the concerns they bring up regarding them. “The glitch has no solid form or state…Feb 17, 2021Feb 17, 2021
Collin ConnerGameplay Journal 4: CountergamingI just wanna give a quick shoutout to the very first link I saw, Simulations and (Hyper)reality from gamescenes.org, as Hyperreality was…Feb 10, 2021Feb 10, 2021
Collin ConnerJournal 3: Mod ParasitismI really enjoy X-Com 2 and the modding capabilities present within. The developers of X-Com 2 have explicitly and very intentionally made…Feb 3, 2021Feb 3, 2021
Collin ConnerJournal Entry 2: Rainbow Six Siege EngineFor this entry I played Rainbow Six Siege by Ubisoft. This game utilizes Ubisoft’s own game engine AnvilNext 2.0. This engine was…Jan 27, 2021Jan 27, 2021
Collin ConnerJournal Entry 1: Dota TechnicitiesI’ve been playing a lot of Dota 2 lately and the numbers of ways this game in particular disciplines and trains its players is fascinating…Jan 19, 2021Jan 19, 2021