The first concept I’ve been tossing around for a while is a game based entirely on the senses. It would be a puzzle solving game where you may only use one sense at a time and as such would require careful use of Sight, Sound (and somehow Smell?). The idea…


Stanley Parable is one of the few “Meta” games that still manages to be enjoyable for me. While Meta humor has its place, particularly in the area of Critique (and oftentimes humor is one of the main or only avenues with which the Status Quo will accept being critiqued), many…


Dreams is a game where the role between Player and Designer is so thoroughly blurred it’s hard to make a clear distinction. On the “Pure Player” side would be those that only play levels/experience worlds that other people have made, and “Pure Designer” the world making process is only engaged…


The Visual Novel “Eliza”, a direct reference to the original AI therapist Eliza, is a wonderful, depressing little game that examines and critiques the intersections between technology, AI, and mental health. The story follows Evelyn, one of the main programmers of the Eliza project who left after a workplace fatality…


For this entry I’d like to focus on a piece I made a couple years ago that involved heavily glitching Photoshop using a 2d design I made. This first piece is not glitched, in the traditional sense, but is here as a contrast to my glitched piece. Some of the…


I really like Menkman’s definition of glitch and some of the concerns they bring up regarding them. “The glitch has no solid form or state through time; it is often perceived as an unexpected and abnormal modus operandi, a break from (one of) the many flows (of expectations) within a…


I just wanna give a quick shoutout to the very first link I saw, Simulations and (Hyper)reality from gamescenes.org, as Hyperreality was one of my main areas of philosophical focus for a hot second after discovering Badiou, Baudrillard, and others. One project from this site that particularly caught my eye…


I really enjoy X-Com 2 and the modding capabilities present within. The developers of X-Com 2 have explicitly and very intentionally made the game moddable, and almost anything can be changed. There are countless mods, from adding new weapons, skins, maps, textures, and mechanics, to game-balance mods, to entirely new…


For this entry I played Rainbow Six Siege by Ubisoft. This game utilizes Ubisoft’s own game engine AnvilNext 2.0. This engine was previously known as Scimitar, then Anvil, AnvilNext, finally AnvilNext 2.0. Until AnvilNext 2.0, the engine was almost exclusively used to create Assassin’s Creed titles. While I’ve heard there…


I’ve been playing a lot of Dota 2 lately and the numbers of ways this game in particular disciplines and trains its players is fascinating. Firstly, the only appropriate way to play the game is through mouse and keyboard, which encourages and enforces a particular arrangement, usually sitting at a…

Collin Conner

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